MATTER Token Data Crystals The story

Tokenomics · concept · September 2026

One billion,
all earned.

MATTER is the material inside every Token Data Crystal. The design fixes its supply at one billion and sets none of it aside for the team, the studio or investors. MATTER is released only for crystals: a grant at mint, a fixed amount for each achievement that changes the artwork, and a slow release to crystals that hold a balance.

Total supply
1,000,000,000
Team allocation
0
Crystals
10,000
Status
Concept

MATTER does not exist yet. No crystal has been minted and no token created, sold or distributed; nothing on this page is an offer to sell or a request to buy anything. It describes a design that may change, or never launch.

01Where the billion goes

The whole supply is created once, in four pools that add up to one billion. No more can be made later. Every token in the pools can only be released for a crystal: at its mint, for an achievement, or through growth.

PoolMATTERShareReleased when
Founding grant10,000 for each crystal100,000,00010%A crystal is minted
Achievementsonce per crystal, per achievement360,000,00036%A crystal earns an achievement
Growthhalf as much each year400,000,00040%A crystal holds a balance above a minimum
Reservefor achievements added later140,000,00014%Not yet decided
Total1,000,000,000100%—

The reserve is kept for achievements added later, so they need no new MATTER. It is held for crystals, not for the studio. How it is released, and who decides, is still open.

02How MATTER is earned

After mint, MATTER is released in two ways: through achievements, below, and through growth (03). Each achievement changes the artwork for good, is recorded in the crystal’s history, and releases a fixed amount for that crystal, once.

AchievementConditionMATTERMark on the crystal
First ExchangeOne exchange of 1,000 MATTER or more2,000Gold vein through the foundation
StrataExchanges of 1,000 or more on 3 separate days5,000Layered agate outcrop
Branching Point50,000 MATTER of counted exchange across at least 3 days10,000A fan, tower or reef crown, chosen once
Iridescence10,000 MATTER held for 7 days in a row3,000Iridescent reef colony
Quartz Bloom50,000 MATTER held for 30 days in a row15,000Colony of clear quartz
Project voteA vote in a collection decision1,000Gold corona
All achievements—36,000—

An exchange is a swap of MATTER; deposits and plain transfers do not count. Up to 25,000 MATTER of exchange counts each day, and each exchange counts for one crystal. Conditions and amounts are design values and may change.

03Growth

A crystal that holds MATTER above a minimum, not yet set, receives a share of the growth pool over time. Each year releases half as much as the year before, shared among every crystal above the minimum, so no crystal’s share is known in advance. Nothing about its amount or worth is promised. Drop below the minimum and the share stops. Whether growth releases MATTER at all is the part of this design most likely to change.

YearLengthShared among crystals above the minimum
1365 days200,000,000
2365 days100,000,000
3365 days50,000,000
4 →365 days each, halving50,000,000 in all
Total—400,000,000

04What a balance does

A crystal is drawn from what it holds. Its balance, from nothing to a million MATTER, sets its size and form. Earned traits are different: they stay whatever the balance does.

  1. Dormant 0 MATTER. Identity without material; the stone waits.
  2. Mint 10,000 MATTER arrive with the crystal, and the founding formations appear.
  3. Deposit More material gathers smaller crystals around the first, and the form swells.
  4. Monument 1,000,000 MATTER and above. Lower the balance and its fullness recedes — but what it has earned remains.

Sell the crystal and its history goes with it: every earned trait and recorded change. Unfinished holding time does not. Whether its MATTER goes too depends on where MATTER is held, which is not yet decided.

05Status